Meet Hector. He's a powerful jerk in Fire Emblem Heroes and is mostly balanced out by his low movement speed. However, when given the Wings of Mercy ability, Hector can unexpectedly teleport across the screen and ruin your day. This is a serious game design article, but please also enjoy this low-quality meme (source): A careful … Continue reading Avoid Making the Player Proofread in your Strategy Games
There’s a few guidelines I use when I’m building an Imbroglio board. These aren’t always correct, but they’re good rules to keep in mind. If you break them, you should have a good reason. Rule 1: Keep the “heat map” in mind Imagine the Imbroglio board as a “heat map” for your character, where high … Continue reading A guide to Imbroglio boardbuilding
Deckbuilding games have a long and successful history. People love customizing their experience and trying to find the best possible deck. If you look at the most popular strategy games today, a huge portion have customization. The best, in my mind, is Imbroglio's Izu mode. As most game designers know, the "classic" MTG model has a large … Continue reading Imbroglio’s Izu Mode is the way forward for deckbuilding
Survival Game: Games where the goal is to live as long as possible. Often (but not always), this involves plowing through ever increasing hordes of monsters until you eventually succumb to them. Difficulty Levels: For the purposes of this article, anything that adjusts the difficulty of the game counts. This could take the form of … Continue reading Survival Games need Difficulty Levels
Five Card Quest is the latest game from Rocketcat, who previously made the excellent Wayward Souls. It's a turn-based FTL-like card game, where you battle through procedurally generated dungeons and kill a boss at the end. I'm quite partial to these sorts of games and Touch Arcade rated it five stars, so I got it, … Continue reading Review: Five Card Quest
Games with Risk Management ask players to choose between low variance (or “safe, but low payout”) and high variance (or “risky, but high payout”) strategies. Single-player games with Competitive Highscores present highscore as the sole goal of the game. Most of these have an online leaderboard. Game designers combine the two on a continual basis, … Continue reading Don’t mix Risk Management and Competitive Highscores
Someone suggested that one of my forum posts should be posted somewhere besides a forum. Well, what about a BLOG?! This is going to mostly be a collection of forum posts that are too cool to just leave buried in threads. It's also possible I might start writing regularly for this thing if people start actually … Continue reading Wowow it’s my first post.