Abilities on wands occur in order from top to bottom. Because of this, some abilities cannot appear above others, since it would create annoying effects. This ends up being rather complicated, so rather than clutter up the wand ability list, I’m making a new post. You’ll probably need to reference the wand ability guide as well though (I’ve also added this to the bottom of it).
Generally, wands can be categorized into three groups.
- GROUP 1: Abilities that kill enemies when they are hit by a wand beam. These always appear above group 2:
O Espelho. In addition, this appears above all other group 1 abilities.
Coquetel de Camarao. In addition, this appears below O Espelho and above all other group 1 abilities.
Senha
Acabar
Morte de Largarto
Morte de Sapo
Morte de Galo
Impar e Par
Alvo Preciso
Sangue
O Terremoto
Ataque. In addition, this appears below all other group 1 abilities.
- GROUP 2: These apply (mostly) non-lethal abilities to enemies when hit with a wand beam. These always appear below group 1:
Teleporte Outro. In addition, always appears above
O Fogo.
Mascara
Dormir
O Toxico
Polimorfo
Duplicar
Esgotar
Urdidura de Tempo
Caro. This is a lethal ability, but the wand checks to see if it can kill a monster first before it burns a gem.
- GROUP 3: Everything else, i.e. abilities that don’t directly affect a monster when hit by a wand beam. These can generally appear anywhere on the wand, with some weird exceptions:
O Fogo. Appears below
Teleporte Outro. This ensures that if you teleport a monster away, adjacent monsters will get hit by 2. O Fogo.
Esplosao. Appears above
Camarao Novo.
Construir. Appears above
Demolicao.
Envolver. Appears above
Reflexao.
Colecao. Appears below
Duplicar.