Avoid Making the Player Proofread in your Strategy Games

Meet Hector. He's a powerful jerk in Fire Emblem Heroes and is mostly balanced out by his low movement speed. However, when given the Wings of Mercy ability, Hector can unexpectedly teleport across the screen and ruin your day. This is a serious game design article, but please also enjoy this low-quality meme (source): A careful … Continue reading Avoid Making the Player Proofread in your Strategy Games

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A guide to Imbroglio boardbuilding

There’s a few guidelines I use when I’m building an Imbroglio board. These aren’t always correct, but they’re good rules to keep in mind. If you break them, you should have a good reason. Rule 1: Keep the “heat map” in mind Imagine the Imbroglio board as a “heat map” for your character, where high … Continue reading A guide to Imbroglio boardbuilding